Upcoming Version(s)

  • We are currently working on Beta 19.3
    • Bug fixes
    • New missions
    • Other tweaks and improvments

Latest Version(s)


Previous Versions

 

Feature / Content Road Map

The goals listed below are entirely subject to change. These represent our main goals before we can confidently call the project finished and are listed in no particular order. Please keep in mind a few of these features may arrive after the 1.0 release.
 

White = In Game
Yellow = Still Being Developed

Final Networking Solution: Determine the best way to get the experiences we want for players, while improving overall networking.

Colonial Union Faction Mission Chain: “Wasted Wing” - Rewarding lost colony data fragment. We will also be finalizing other mission based content relating to this faction.

Alliance of Gentlemen Faction Mission Chain: “Madman’s Mansion”- Rewarding lost colony data fragment. We will also be finalizing other mission based content relating to this faction.

W.D. Faction Mission Chain: “Forsaken Flagship” - Rewarding lost colony data fragment. We will also be finalizing other mission based content relating to this faction.

Fluffy Biscuit Faction Mission Chain: “Great Biscuit Race” - Rewarding lost colony data fragment. We will also be finalizing other mission based content relating to this faction. NOTE: This is mostly in game, but we still plan to do a bit more with missions related to this faction.

Old Wars Relics: Two ships that were used during the Old Wars. Refurbished for modern technology.

The Lost Colony End Sequence: Possible when a crew collects a certain number of lost colony data fragments. We intend to offer 7-10 possible ways to collect a fragment (including the faction mission chains). Some ways will be more in-depth than others.

Final content pass on planets: Adding more details, variety, potential NPCs and missions on certain planets

The Academy: In-game tutorial / intro experience teaching the fundamentals of each ship system in an officer training environment.

Final content pass on stations: Adding a few more details to certain stations, as well as more NPCs and missions

Final Polish Pass: Pretty self explanatory.

Polytechnic Federation: Playable faction with unique ship systems and mission line.

Localization: Support for other languages, will likely be one of the last things we add when we are finished with all NPC dialogue, missions, item descriptions and tutorials.

General Optimization: Memory and rendering performance improvements, should especially help VR performance.

Custom Galaxies: Customizing galaxy generation by tweaking various parameters. Likely coming after release of 1.0.


Game Progress


Features
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90%

PULSAR is nearly feature-complete. We still have some plans for a few new ship systems and some changes to existing mechanics to add extra gameplay depth.

Content
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
80%

Now that nearly all of the game mechanics are implemented, we will start to move entirely into content creation.

Some of the approximate amounts of various types of content we have so far:
60 planets to visit
50+ space scenarios
500+ NPCs with dialogue
8 playable starting ships
6 major hubs
83+ missions
5 sector commanders

AI - (Crew Bots and Enemies)
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
92%

PULSAR’s AI systems are nearly complete on a feature level but still require a few new behaviors, polish, balance and bug fixing. PULSAR allows Captains to customize how their AI crew behaves to meet your playstyle. AI can be customized in-game and can dynamically update to your changes during the game. Even without modifying the AI priorities you should find them useful in a variety of situations including space and ground combat.

Polish
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65%

As we make progress on the feature set we have also been working on polish and general quality of life improvements. We still have more to do here, polish takes time! More polish will be added towards the end of development.


Road Map and Game Progress sections updated June 2018